TRINE patch history patch 1.05: * tweaks the last level, now much easier on Easy/Medium/Hard * adds save support for selected controller type * adds log support for PhysX errors * adds several small technical optimizations * fixes audio that was not stopped when skipping the end cinematic * fixes thin horizontal bar visible during videos on some resolutions * fixes break effect for objects in the last level * fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge) * fixes some wall collisions in Iron Forge * fixes camera bug when restarting level during a cutscene * fixes bug regarding levers * fixes bug where enemy item drops are considered secrets * fixes Credits section names patch 1.04: * fixes "mystery developer keys" for non-regular keyboard buttons patch 1.03: * fixes alt-tab crash after 1.02 patch * fixes developer controls that broke the game after 1.02 patch patch 1.02: * introduces multiple keyboard and mice support (for USB keyboards/mice, enabled in the Launcher) * tweak for the last level, now easier on Easy and Medium difficulties (note: you can change difficulty from the main menu for this level) * adds controller name support to the controller configuration screen * adds support for (old) gamepads that use "sliders" as axes * adds support for manually adjusting the gamepad cursor sensitivity (see config\options.txt after the first launch) * adds "Change difficulty" option to the game over menu on the last level * adds input lag reduction (on by default) * fixes a problem with videos/cutscenes (occasional lag) * fixes some problems with gamepads and polishes gamepad functionality * fixes reset of keybind selection upon launch of game * fixes a bug of not detecting certain graphics cards correctly, resulting in graphics corruption * fixes a bug that accidentally disabled enemy AI when pressing F10 button * fixes some refresh rate issues patch 1.01: * fixes some gamepad issues