"With gorgeous new graphics, new physics, an updated building system, the new night-time mechanic, and of course, the ability to yet again fling cows from catapults, Stronghold 3 is looking to be exactly what fans of the castle town building RTS have been waiting for."
"The best part about Stronghold has always been about being able to bring your very own castle village to life all the way down to the smallest detail. But this time around, there's also a sense of morality. Your choices will have an effect on units depending on what you choose; place things like gardens and you'll become a good lord, place things like gallows and your subjects will see you as an evil lord, changing how they react in battle."
Read more about Stronghold 3 and the other upcoming strategy games of 2011 in Kevin Kelly's full post on http://www.g4tv.com.
At the end of last month, a few of us here at SouthPeak met Game Informer's Phil Kollar online for a preview of Two Worlds II's multiplayer modes. Phil wrote a great two page article on Game Informer after the session. Below are Phil's final thoughts on the multiplayer aspects of Two Worlds II as well as a link to the full article over at Game Informer.
"Based off the short time I’ve spent with it so far, I’m more impressed with Two Worlds II’s multiplayer components than I expected. The competitive modes are fine if not spectacular, but the game really has a chance to shine with its various cooperative options. If Reality Pump has built enough compelling content in the seven chapters of co-op questing and village mode to make players want to organize into bigger groups and strategize for taking down bosses, it could prove to be a brilliant addition to the game. There's just something awesome about seeing four sword-swinging heroes swarm a pack of wolves and take them down. I'm hopeful that feeling will carry over to further chapters."
Read the entire article from Game Informer's Phil Kollar at http://www.gameinformer.com.